Week 3 Activities
From LIS5313
Wk. 3 Social Networking, Gaming, and Virtual Worlds (Jan. 23-29)
Media Production:
- Complete Media Exercise 3.
Readings:
- Nancy Courtney (ed), Library 2.0 and Beyond: Innovative Technologies and Tomorrow's User. Libraries Unlimited, 2007:
- Ch. 7: "Online Social Networking," by Brian Mathews (pp. 75-90).
- Ch. 9: “up, up, down, down, left, right, left, right, a, b, select, start: Learning from Games and Gamers in Library 2.0,” by David Ward (pp. 105-118).
- Ch. 10: "Library 2.0 and Virtual Worlds = Innovation + Exploration," by Lorri Bell et al. (pp. 119-128).
- Examples of Student Web 2.0 Article:
- Cayce V., Flickr & Libraries: Welcoming Patrons with Virtual Photos
- Christopher W., Entering TheirSpace: Social Networking, Public Libraries, and Young Adults
- Laura H., Using Myspace in Public Libraries
- Dale B., Gaming and Library 2.0
Viewings (Optional):
- Henry Jenkins Presents at Global Kids Island in Second Life - This is a wonderful short video (2:32 min) of Henry Jenkins in Teen Second Life. In the video, he talks about the importance of gaming and virtual worlds in our culture… and he also dances on the disco floor. Jenkins’ avatar is the one with the suspenders.
Discussion Blog:
- Group B facilitates discussion.
- You are required to participate in a minimum of TWO discussion threads each week with a substantive comment (approx. 250 words) to each of the threads. Your comments must address course topics and readings (with references to relevant page numbers), and should address the issues and concerns raised within the discussion thread.
- Those of you who are leading the discussion blog for a given week must contribute to your discussion thread in a substantive way, but you are not required to participate in the other discussion threads.
Peer Support:
- Continue to use the Peer Support blog to request and offer assistance on media exercises.
